オンライン遊説:CRシャカリーナVV | CRシャカリーナVV
オンライン遊説:CRシャカリーナVV
目次
機種概要

導入開始日 2018年10月15日
SPECS | Numerical data | ||
Bonus Odds | Normal Game | 1/348.6 | |
While RUSH | 1/40.0※1 | ||
RUSH Entry | 80% | ||
BATTLE MODE |
LOOP | about 80%※2 | |
Failure Prize odd |
1/136.9 | ||
HYPER BATTLE MODE |
LOOP | about 89%※2 | |
Failure Prize odd |
1/275.9 | ||
Obtained ball count | 1&3&5&15 | ||
Round count | 10R/3R/2R | ||
Ball count while Bonus Round |
10counts | ||
Time reduction/Electric assistance | Until the next Bonus win or a failure prize |
||
The payout number of balls (actual obtained ball count) |
10R | about 1500 balls (about 1400 balls) |
|
3R | about 450 balls (about 420 balls) |
||
2R | about 300 balls (about 280 balls) |
※1 combined value of Bonus and minor hits with matching symbols
※2 Loop rate includes draw back within reserved balls.
振り分け円グラフ
基本の遊び方
ゲームフロー
Action Custom Features
Action Custom Features(Normal Game) | content/effect | |
pre-read feature custom |
Recommendation | deploy at the usual frequency |
chance | the potential is approximately 43% with pre-read occurrence (occupancy rate of approximately 40%) |
|
does not occur | pre-read does not occur |
|
Ken flash custom |
ON | When an award is made, if the Ken panel on the right flashes along with a voice, it strongly indicates development to at least an SP reach. |
the potential is approximately 27% (occupancy rate of approximately 96%) |
||
ON (Only High-chance) |
When an award is made, if the Ken panel on the right flashes along with a voice, there is a high probability of Bonsu!? |
|
Background prediction navigation custom |
ONで出現する Notify about the background predictions that appear when ON |
|
Balls vibration custom |
When a hold 3 or hold 4 is awarded, a vibration occurs a vibration occurs |
|
custom(common) | content/effect | |
Gear Crash custom |
When the variation starts, if the wave gear moves along with the sound effect, the potential is approximately 95% (Normal game) |
|
During shoot-right play, occurrence strongly indicates Bonus!? |
||
nomal(occupancy rate of approximately 5%) /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
Wave action custom |
When the variation starts, if a wave occurs, Bonus is highly likely!? |
|
normal (occupancy rate of approximately 5% within normal game. occupancy rate of approximately 10% during RUSH /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
custom(While HYPER BATTLE MODE) |
content/effect | |
suddenly flash custom |
When an award is made, if the Ken panel button on the right flashes red along with a sound effect, Bonus is highly likely!? |
|
Wave action custom(when an award is made) |
When an award is made, if a wave occurs, Bonus is highly likely!? |
|
normal(occupancy rate of approximately 5%) /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
Hold change high-chance custom |
If a hold change occurs, Bonsu is highly likely!? |
Key Effects/Potential
Total Potential |
about 77% |
Toal Potential |
about77% |
Total Potential |
about 80% over |
Total Potential |
about 78% |
Prelude Action/Potential
Reach Action/Potential
Souther
Total Potential |
about 7% |
Shin
Total Potential |
about 8% |
Uighur
Total Potential |
about 10% |
Jagi
Total Potential |
about 60% |
Amiba
Potential |
high probability of bonus |
Kenshiro VS Raoh
Total Potential |
about 20% |
Toki VS Raoh
Total Potential |
about 51% |
Total Potential |
about 25% |
Total Potential |
about 60% |
Bonus(Normal Game)
BATTLE MODE
BATTLE MODE Action/
Potential
Musou Tensei Cance Hint Effects |
Entering the Musou Tensei Zone![]() |
Toki appears![]() |
Hokuto symbol appears![]() |
Opponent | Potential |
Souther![]() |
LOW |
Shin![]() |
↓ |
Uighur![]() |
↓ |
Jagi![]() |
↓ |
Amiba![]() |
HIGH |
Opponent | Potential |
Ryuken![]() |
LOW |
Toki![]() |
↓ |
Juza![]() |
↓ |
Rihaku![]() |
HIGH |
HYPER BATTLE MODE
Effect mode |
【Kenshiro】![]() |
【Raoh】![]() |
HYPER BATTLE MODE Action /Potential
Bonus(Within Rush)
Chance-triggering effect upon occurrence |
Red Cut-in![]() |
Button mashing![]() |
High-Chance-triggering effect upon occurrence |
Giraffe-patterned icon appearance![]() |
Wave-Gear effect![]() |
Yuria appearance![]() |
Three consecutive '!' icons appearance![]() |
(C)MARUHON
※数値等自社調査
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