オンライン遊説:CRシャカリーナVV | CRシャカリーナVV
オンライン遊説:CRシャカリーナVV
目次
機種概要

導入開始日 2018年10月15日

| SPECS | Numerical data | ||
| Bonus Odds | Normal Game | 1/348.6 | |
| While RUSH | 1/40.0※1 | ||
| RUSH Entry | 80% | ||
| BATTLE MODE |
LOOP | about 80%※2 | |
| Failure Prize odd |
1/136.9 | ||
| HYPER BATTLE MODE |
LOOP | about 89%※2 | |
| Failure Prize odd |
1/275.9 | ||
| Obtained ball count | 1&3&5&15 | ||
| Round count | 10R/3R/2R | ||
| Ball count while Bonus Round |
10counts | ||
| Time reduction/Electric assistance | Until the next Bonus win or a failure prize |
||
| The payout number of balls (actual obtained ball count) |
10R | about 1500 balls (about 1400 balls) |
|
| 3R | about 450 balls (about 420 balls) |
||
| 2R | about 300 balls (about 280 balls) |
||
※1 combined value of Bonus and minor hits with matching symbols
※2 Loop rate includes draw back within reserved balls.
振り分け円グラフ



基本の遊び方


ゲームフロー

Action Custom Features

| Action Custom Features(Normal Game) | content/effect | |
| pre-read feature custom |
Recommendation | deploy at the usual frequency |
| chance | the potential is approximately 43% with pre-read occurrence (occupancy rate of approximately 40%) |
|
| does not occur | pre-read does not occur |
|
| Ken flash custom |
ON | When an award is made, if the Ken panel on the right flashes along with a voice, it strongly indicates development to at least an SP reach. |
| the potential is approximately 27% (occupancy rate of approximately 96%) |
||
| ON (Only High-chance) |
When an award is made, if the Ken panel on the right flashes along with a voice, there is a high probability of Bonsu!? |
|
| Background prediction navigation custom |
ONで出現する Notify about the background predictions that appear when ON |
|
| Balls vibration custom |
When a hold 3 or hold 4 is awarded, a vibration occurs a vibration occurs |
|
| custom(common) | content/effect | |
| Gear Crash custom |
When the variation starts, if the wave gear moves along with the sound effect, the potential is approximately 95% (Normal game) |
|
| During shoot-right play, occurrence strongly indicates Bonus!? |
||
| nomal(occupancy rate of approximately 5%) /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
| Wave action custom |
When the variation starts, if a wave occurs, Bonus is highly likely!? |
|
| normal (occupancy rate of approximately 5% within normal game. occupancy rate of approximately 10% during RUSH /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
| custom(While HYPER BATTLE MODE) |
content/effect | |
| suddenly flash custom |
When an award is made, if the Ken panel button on the right flashes red along with a sound effect, Bonus is highly likely!? |
|
| Wave action custom(when an award is made) |
When an award is made, if a wave occurs, Bonus is highly likely!? |
|
| normal(occupancy rate of approximately 5%) /increased occurrence rate (occupancy rate of approximately 50%) /ex-increased occurrence rate (occupancy rate of approximately 95%) can be selected from |
||
| Hold change high-chance custom |
If a hold change occurs, Bonsu is highly likely!? |
|
Key Effects/Potential

| Total Potential |
| about 77% |

| Toal Potential |
| about77% |

| Total Potential |
| about 80% over |

| Total Potential |
| about 78% |
Prelude Action/Potential






Reach Action/Potential



Souther

| Total Potential |
| about 7% |
Shin

| Total Potential |
| about 8% |
Uighur

| Total Potential |
| about 10% |
Jagi

| Total Potential |
| about 60% |
Amiba

| Potential |
| high probability of bonus |

Kenshiro VS Raoh

| Total Potential |
| about 20% |
Toki VS Raoh

| Total Potential |
| about 51% |

| Total Potential |
| about 25% |

| Total Potential |
| about 60% |
Bonus(Normal Game)




BATTLE MODE
BATTLE MODE Action/
Potential


| Musou Tensei Cance Hint Effects |
Entering the Musou Tensei Zone![]() |
Toki appears![]() |
Hokuto symbol appears![]() |

| Opponent | Potential |
Souther![]() |
LOW |
Shin![]() |
↓ |
Uighur![]() |
↓ |
Jagi![]() |
↓ |
Amiba![]() |
HIGH |

| Opponent | Potential |
Ryuken![]() |
LOW |
Toki![]() |
↓ |
Juza![]() |
↓ |
Rihaku![]() |
HIGH |
HYPER BATTLE MODE

| Effect mode |
【Kenshiro】![]() |
【Raoh】![]() |
HYPER BATTLE MODE Action /Potential
Bonus(Within Rush)



| Chance-triggering effect upon occurrence |
Red Cut-in![]() |
Button mashing![]() |
| High-Chance-triggering effect upon occurrence |
Giraffe-patterned icon appearance![]() |
Wave-Gear effect![]() |
Yuria appearance![]() |
Three consecutive '!' icons appearance![]() |

(C)MARUHON
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